The Twins' Arcade

Good characters first.
Then build the game.

Six visual lanes we can genuinely produce in this repo. These examples use authored character assets, animation files and models—not anatomy assembled from Canvas circles.

The rule for future games

Choose the lane before writing the renderer.

Dino Runner stays as it is. If we ever upgrade its cast, we replace complete sprite sheets together—never one conditional overlay.

Every new game gets an asset brief first: character source, required poses, animation states, attachment points and licence.

PixiJS and Rive are options, not house style. Each game loads only the runtime its chosen visual lane actually needs.